If you use a slower area, you will be forced to keep your towers pretty often. To make the most of the arrow opening, you should play it on the fastest two pass area and add extra towers between the interests. But it is still big clickwork and definately not for the untrained. The advantage of this opening is, that it's relatively easy to memorize what to build and you end up with no more than 4 towers most of the time, so it's possible to sell and rebuild them to get interest. The basical idea behind this opening is, to build one or two arrow towers, that can kill one creep with one volley. This strat doesn't work on all places, because it relies on two arrow towers firing at the same target on both passes. Ī special case of a two pass placement is the arrow opening. But maybe you want to play slow without making interest to relax and meditate, or you have time to loose, who knows. Either build at least on a medium placement, so you don't waste time, or keep some cash. It only takes longer and you get no gold. If you spent all your money on single player, it makes not much sense to build on a slow two pass placement. It was suggested by Gipface and he made a diagram about it. This is a way to name the regions of the map analog to the numbers on the numpad. Please correct me whenever I make a mistake and feel free to add you own informations. Each will give examples on how it is done, explain how and why it works, and explain when and how to use it in single player or multiplayer. I'll add chapters whenever I feel like it. This is an unfinished guide about placement.
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